These animations
are just a sample of the work I created for the 3 month external
project “ Dragonshard “ by Liquid Entertainment.
Models are represented without their textures. Animations were
for a real time strategy game and therefore were required to
be 30-60 frames only due to game play requirements. 3D Max was
used for the creation of animation assets.
RTS Attack was an animation created as an attack state for
one of the hero characters.
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