These animations
are just a sample of the work I created for the 3 month external
project “ Dragonshard “ by Liquid Entertainment.
Models are represented without their textures. Animations
were for a real time strategy game and therefore were required
to be 30-60 frames only due to game play requirements. 3D
Max was used for the creation of animation assets.
RTS Attack2 was an animation created as an attack state for
the Chameleon Rogue characters.
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