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Animation
Dragonshard – Liquid Entertainment (Real Time Strategy (RTS) Death)

These animations are just a sample of the work I created for the 3 month external project “ Dragonshard “ by Liquid Entertainment. Models are represented without their textures currently. Animations were for a real time strategy game and therefore were required to be 30-60 frames only due to game play requirements. 3D Max was used for the creation of animation assets.

RTS Death was an animation created for a Minion creature and represented his kill state.


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