These animations
are just a sample of the work I created for the 3 month external
project “ Dragonshard “ by Liquid Entertainment.
Models are represented without their textures currently. Animations
were for a real time strategy game and therefore were required
to be 30-60 frames only due to game play requirements. 3D
Max was used for the creation of animation assets.
RTS Death was an animation created for a Minion creature
and represented his kill state.
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