| Sean Willsey
9892 Fairwood St.
Littleton, CO 80125
seanwillsey@yahoo.com
817-657-6231
720-981-5340
EDUCATION
Associate of Applied Arts The Art Institute of
Dallas
Computer Animation September 1997
Bachelor of Fine Arts The University of Oklahoma
Arts Media May 1994
TECHNICAL SKILLS
Adobe Photoshop, Maya 3.0 – 6.0, 3D Max 8.0
- 9.0, Character Studio, Adobe Premier, Adobe AfterEffects,
Mudbox 1.0, Sony Vegas 6.0, Matchmover Pro, Autodesk Motionbuilder,
Measurand Motion Capture system
EXPERIENCE
Fay Engineering – 3D
Forensic Animator
11/2005 – Present
•Lead Forensic Animator
• Co-Lead in motion capture (mocap) shoots in recreation
of specific cases
• Create 3D reconstructions and visualizations
of legal cases involving locomotives, vehicles, humans,
and machinery for clients within budget constraints
• Interface with expert engineers and lawyers in creation
of visualizations for their specific cases
• Delegate tasks to junior team members
• Assist manager in day to day operations and organization
of task priorities
• Create computer assets in 3D Max and assemble in
video editing software, Premier Pro or Vegas 6.0, to be
delivered to client in correct visual format
Atari, Inc – Paradigm
Entertainment
3/1998 – 11/2005
STUNTMAN IGNITION – published video game
• Lead 3D Animator
• Designed and Implemented animation design documents
to support Engineering, animators as well as various other
support staff
• Implemented various tools to assist Engineering
with technical animation issues.
• Assisted in the creation of 3D Models and Textures
• Created vehicle models, environment models, and
textures utilizing Maya 6.0
o DRAGONSHARD – published video game
• Lead 3D Animator on a 3 month subcontract assignment
• Assisted in animation development utilizing 3D Max
o TERMINATOR 3: THE REDEMPTION – published
video game
• Lead Cut Scenes Animator
• Under a condense schedule created 14 animation scenes
that were on time and within budget.
• Integrated cut scenes seamlessly into “game
play”.
• Cued visual FX and Weapon firing sequences during
cut scenes.
• Researched, advised and supported various Engineers
with programming and graphic issues
o MISSION IMPOSSIBLE: OP SURMA – published
video game
• Lead Character Animator
• Team Lead in motion capture (mocap) shoots and cleanup
of “in game” characters
• Created the layout and animated three level specific
in game cut scenes
• Animated characters in two fully rendered cut scenes
• Researched various supporting documentation to produce
life like animation of characters
• Created and Implemented animation design documents
• Assisted Engineering with technical animation issues
o DUCK DODGERS – 24½ Century –
published video game
• Lead character animator, modeler, and texturer for
all key characters in the game (Daffy Duck, Marvin the Martin,
NPC Dr. IQ, etc...)
• Created all in game cut scenes including camera
layout and animation
• Assisted in the creation of concept art and storyboards
• Worked with Engineering to create game levels
• Supported / Assisted Testing with gaming issues
Additional Experience:
3D Modeler / Animator
Confetti Interactive – Dallas
10/1997-3/1998
Intern/Video Production assistant
Thornhill Productions – Las Colinas, TX
4/1997-10/1997
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