stripe decor

 

Sean Willsey
9892 Fairwood St.
Littleton, CO 80125
seanwillsey@yahoo.com
817-657-6231
720-981-5340

EDUCATION

Associate of Applied Arts The Art Institute of Dallas
Computer Animation September 1997

Bachelor of Fine Arts The University of Oklahoma
Arts Media May 1994

TECHNICAL SKILLS
Adobe Photoshop, Maya 3.0 – 6.0, 3D Max 8.0 - 9.0, Character Studio, Adobe Premier, Adobe AfterEffects, Mudbox 1.0, Sony Vegas 6.0, Matchmover Pro, Autodesk Motionbuilder, Measurand Motion Capture system
EXPERIENCE

Fay Engineering – 3D Forensic Animator
11/2005 – Present

•Lead Forensic Animator
• Co-Lead in motion capture (mocap) shoots in recreation of specific cases
• Create 3D reconstructions and visualizations of legal cases involving locomotives, vehicles, humans, and machinery for clients within budget constraints
• Interface with expert engineers and lawyers in creation of visualizations for their specific cases
• Delegate tasks to junior team members
• Assist manager in day to day operations and organization of task priorities
• Create computer assets in 3D Max and assemble in video editing software, Premier Pro or Vegas 6.0, to be delivered to client in correct visual format

Atari, Inc – Paradigm Entertainment
3/1998 – 11/2005

STUNTMAN IGNITION – published video game
• Lead 3D Animator
• Designed and Implemented animation design documents to support Engineering, animators as well as various other support staff
• Implemented various tools to assist Engineering with technical animation issues.
• Assisted in the creation of 3D Models and Textures
• Created vehicle models, environment models, and textures utilizing Maya 6.0

o DRAGONSHARD – published video game
• Lead 3D Animator on a 3 month subcontract assignment
• Assisted in animation development utilizing 3D Max

o TERMINATOR 3: THE REDEMPTION – published video game
• Lead Cut Scenes Animator
• Under a condense schedule created 14 animation scenes that were on time and within budget.
• Integrated cut scenes seamlessly into “game play”.
• Cued visual FX and Weapon firing sequences during cut scenes.
• Researched, advised and supported various Engineers with programming and graphic issues

o MISSION IMPOSSIBLE: OP SURMA – published video game
• Lead Character Animator
• Team Lead in motion capture (mocap) shoots and cleanup of “in game” characters
• Created the layout and animated three level specific in game cut scenes
• Animated characters in two fully rendered cut scenes
• Researched various supporting documentation to produce life like animation of characters
• Created and Implemented animation design documents
• Assisted Engineering with technical animation issues

o DUCK DODGERS – 24½ Century – published video game
• Lead character animator, modeler, and texturer for all key characters in the game (Daffy Duck, Marvin the Martin, NPC Dr. IQ, etc...)
• Created all in game cut scenes including camera layout and animation
• Assisted in the creation of concept art and storyboards
• Worked with Engineering to create game levels
• Supported / Assisted Testing with gaming issues

Additional Experience:
3D Modeler / Animator
Confetti Interactive – Dallas
10/1997-3/1998

Intern/Video Production assistant
Thornhill Productions – Las Colinas, TX
4/1997-10/1997



9892 Fairwood St. -Littleton, CO 80125  Phone: 720-981-5340